ОПИСАНИЕ:
Audio Toolkit Pro is an editor tool for trimming and processing audio directly in Unreal Engine. Select an imported Sound Wave, define the required range on the waveform, adjust it with a 16-band equalizer and volume automation, preview the result, and export it as a new Sound Wave asset.
Features:
Waveform-based audio trimming
16-band equalizer with built-in presets
Live preview of EQ and volume changes
Volume automation with editable control points
Full-track and selected-range playback
Loop playback
Direct export to a new Sound Wave asset
Undo and redo support
WAV 16-bit PCM recommended for reliable decoding
Installation:
Install Audio Toolkit Pro from Fab for your Unreal Engine version. Enable it under Edit > Plugins, then restart the editor if requested.
For manual installation, copy the
Quick Start:
Open Audio Toolkit Pro from the Level Editor toolbar.
Click Select Audio and choose a Sound Wave.
Click Render Waveform.
Set the start and end markers.
Preview the result with Play Selected.
Adjust the EQ or volume if needed.
Choose the export folder and asset name.
Click Export Selected.
Waveform Controls:
Left-click: place the playback cursor.
Double-click: seek to a position.
Drag the start or end marker: change the selected range.
Mouse wheel: zoom.
Reset Zoom: show the full waveform.
The minimum selection length is 10 milliseconds.
Playback:
Play Full: play the complete audio.
Play Selected: play the selected range.
Pause: pause at the current position.
Stop: stop playback.
Loop: repeat the current playback range.
Equalizer:
The plugin includes a 16-band EQ with gain controls from −24 dB to +24 dB.
Available presets:
Flat
Voice Clarity
Bass Boost
Treble Boost
Radio Voice
Remove Rumble
Soft Warm
Bright
Enable Normalize after EQ to normalize exported audio to −1 dB. Normalization is not applied during live preview.
Volume Automation:
Click Volume to activate the volume tool.
Drag the horizontal line to change the overall volume.
Right-click the waveform to add a control point.
Drag a point to change its time and level.
Select a point and press
Volume changes are applied during preview and export.
Export:
Enter a valid Unreal content path, for example:
Enter the new asset name and click Export Selected.
The plugin creates and saves a new Sound Wave asset. Existing assets are not overwritten; a unique name is generated automatically.
Shortcuts
Shortcut
Action:
Play or pause
Set start from cursor
Set end from cursor
Delete selected volume point
Undo
Redo
Audio Requirements:
Audio must first be imported into Unreal Engine as a Sound Wave. WAV with 16-bit PCM encoding is recommended.
If the waveform cannot be rendered, convert the original file to 16-bit PCM WAV and import it again.
Features:
Waveform-based audio trimming
16-band equalizer with built-in presets
Live preview of EQ and volume changes
Volume automation with editable control points
Full-track and selected-range playback
Loop playback
Direct export to a new Sound Wave asset
Undo and redo support
WAV 16-bit PCM recommended for reliable decoding
Installation:
Install Audio Toolkit Pro from Fab for your Unreal Engine version. Enable it under Edit > Plugins, then restart the editor if requested.
For manual installation, copy the
AudioToolkitPro folder to:YourProject/Plugins/AudioToolkitProQuick Start:
Open Audio Toolkit Pro from the Level Editor toolbar.
Click Select Audio and choose a Sound Wave.
Click Render Waveform.
Set the start and end markers.
Preview the result with Play Selected.
Adjust the EQ or volume if needed.
Choose the export folder and asset name.
Click Export Selected.
Waveform Controls:
Left-click: place the playback cursor.
Double-click: seek to a position.
Drag the start or end marker: change the selected range.
Mouse wheel: zoom.
Reset Zoom: show the full waveform.
The minimum selection length is 10 milliseconds.
Playback:
Play Full: play the complete audio.
Play Selected: play the selected range.
Pause: pause at the current position.
Stop: stop playback.
Loop: repeat the current playback range.
Equalizer:
The plugin includes a 16-band EQ with gain controls from −24 dB to +24 dB.
Available presets:
Flat
Voice Clarity
Bass Boost
Treble Boost
Radio Voice
Remove Rumble
Soft Warm
Bright
Enable Normalize after EQ to normalize exported audio to −1 dB. Normalization is not applied during live preview.
Volume Automation:
Click Volume to activate the volume tool.
Drag the horizontal line to change the overall volume.
Right-click the waveform to add a control point.
Drag a point to change its time and level.
Select a point and press
Delete to remove it.Volume changes are applied during preview and export.
Export:
Enter a valid Unreal content path, for example:
/Game/Audio/TrimmedEnter the new asset name and click Export Selected.
The plugin creates and saves a new Sound Wave asset. Existing assets are not overwritten; a unique name is generated automatically.
Shortcuts
Shortcut
Action:
SpacePlay or pause
ISet start from cursor
OSet end from cursor
DeleteDelete selected volume point
Ctrl + ZUndo
Ctrl + YRedo
Audio Requirements:
Audio must first be imported into Unreal Engine as a Sound Wave. WAV with 16-bit PCM encoding is recommended.
If the waveform cannot be rendered, convert the original file to 16-bit PCM WAV and import it again.
Платформа: UE 5.5-5.8
Формат: .uplugin
Производительность: none
Настройки: Waveform Editor, Precision Audio Trimming, 16-Band Parametric Equalizer, Real-Time EQ Adjustment, Volume Automation, WAV and MP3 Import, MP3-to-WAV Conversion
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